This course covers a lot of content in a short amount of time: 10 WEEKS! Every 2-weeks a new module will appear - expect to spend at least 3-5 hours on each module. Announcements will be posted regularly to remind students of upcoming deadlines and course updates. Click Course Overview to read course details.
There are a total of 4 MODULES, each including the following:
- Readings & Levels: These are readings from textbook, online lessons, videos, and other additional resources
- Game Mechanics Research: This includes INDIVIDUAL and GROUP game play activities from the playlists in the Game Play Library to check out at home
- Side Quests: These are short assignments to practice specific game design skills
- Forums: These are open discussions to facilitate conversations related to game play, side quests and game concepts
- Skill Checks: These are short quizzes to check your knowledge
The games in the Game Play Library are free but some require registration for free accounts. Furthermore, while many MacOS and online/browser games are on the list, most games are for Windows. Modules vary: some are more content-heavy (lots of reading), others have multiple side quests (design exercises and research plays).
In addition to the readings, activities, and discussions, students can complete 1 game design project, referred to as the 'Main Quest'. The project is a synthesis of the concepts in this class. Projects are peer reviewed for grades. Further details HERE.
There are no grades given in this course.
The course schedule is as follows:
MODULE 1: Level 1 - Overview / What is a Game?
MODULE 1: Level 2 - Game Design / Iteration & Rapid Prototyping
MODULE 1: Level 3 - Formal Elements of Games
MODULE 1: Side Quest
MODULE 1: Skill Check (Quiz)
MODULE 2: Level 4 - Mechanics and Dynamics
MODULE 2: Level 5 - The Early Stages of the Design Process
MODULE 2: Side Quest (Part 1) -- Game Changer & Hard Port
MODULE 2: Level 6 - Decision-Making and Flow Theory
MODULE 2: Level 7 - Kinds of Fun, Kinds of Players
MODULE 2: Skill Check (quiz)
MAIN QUEST: Step 1 - Generate Ideas (cont.)
MODULE 3: Level 8 - Level 8 Games and Art
MAIN QUEST: Step 2 - Design Playable Prototype
MODULE 3: Level 9 - Stories and Games
MODULE 3: Level 10 - Nonlinear Storytelling
MODULE 3: Side Quest - Tale Of Two Stones
MODULE 3: Skill Check (Quiz)
MODULE 4: Level 11 - Testing
MODULE 4: Level 12 - Game Criticism & Analysis
MODULE 4: Skill Check (Quiz)
MAIN QUEST: Step 4 - Analyze Your Design
MAIN QUEST: Step 4 - Analyze Your Design (cont.)
SUBMIT FINAL MAIN QUEST
|WEEK 10||SUBMIT PEER REVIEW OF MAIN QUEST|
Please contact course Instructor or TAs for any questions concerning grades or course completion status.
If you experience any technical difficulties during this course, please refer to the Canvas FAQs/Help page.
The syllabus page shows a table-oriented view of the course schedule, and the basics of course grading. You can add any other comments, notes, or thoughts you have about the course structure, course policies or anything else.
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